In this beautiful video tutorial we will see the modeling of an ancient stylized wooden throne in Autodesk 3ds max, Pixologic Zbrush. Texturing is done in the Substance Painter program. The lesson explains how to integrate the three programs to get a good result.
Related Posts
Modeleling a Door Knocker for a Castle in Maya
In this interesting video tutorial we will see how to make the door knocker for a 3D castle using the Autodesk Maya modeling and rendering program.
Create Cloth with MassFx in Autodesk 3ds Max
In this video tutorial we will see how to create a cloth simulation with Autodesk 3ds Max’s MassFx ‘engine’. A very easy to follow and quick exercise for a truly…
How to create the Beard on a Face in 3da Max
In the tutorial we will follow we will learn how to create facial hair for our character with four of 3ds max and fur modifier, this modifier gives you the…
Create Stylized Vector Badge in Illustrator
The tutorial we’re going to see shows you how to create your own illustrated pin-button with the help of a photo and Illustrator. This is a fun lesson that we…
Modeling a Staircase in Autodesk Maya
In this video tutorial we will see how to model a classic staircase in Maya. A detailed and complete lesson to have a beautiful piece of furniture. A model to…
Modeling ‘Intercisa Roman Helmet’ in Autodesk 3ds Max
In this video tutorial divided into two parts we will see how to model an ancient helmet from the Roman era with 3ds Max. An exercise that will guide us…