Character Rigging Joint & Skinning in Autodesk Maya

Character Rigging Joint & Skinning in Autodesk MayaQuesto video tutorial di base in Maya mostra come creare delle articolazioni e la pelle di un personaggio 3d con lo scheletro 'portante'. Questo esercizio mostra come posizionare correttamente le articolazioni per creare uno scheletro che si deforma in modo corretto per il 'modello', e poi mostra come collegare la pelle allo scheletro e renderlo pronto per le pose e l'animazione.



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