Boolean Denting with Particle Flow in 3ds Max

Denting with Particle Flow in 3ds MaxIn questo interessante video tutorial vedremo una lezione su come utilizzare il modificatore Particle Flow in Autodesk 3ds Max per far interagire due oggetti che collidono creando una sorta di solchi dinamici dell'oggetto che è 'ospitato' sulla superficie dell'altro. Ottimo esempio per creare fantastici effetti.


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